(pick one or more)
- hard work
- long hours
- a measure of misery
What if that isn't the case?
And I thought about software development, an environment that seem to thrive on the hard work-long hours-deprivation factors of that equation.
Seems to thrive.
Somehow we as a society generally buy into the idea that if we're really being productive and contributing--if we're really being good or virtuous--it has to hurt. And if one person on the team works 80 hours a week, three more people will decide they must work 100 hours a week--at a cost of health, family, accuracy, and
...wait for it…
I'm throwing down the gauntlet and saying that I think we as a company or a nation or a world could be much more innovative and come up with much stronger, safer, more streamlined solutions if we worked less and suffered less--and if we played more.
Are you going to get your best ideas if you've spent 100 hours a week at your desk? Or if you've spent 20 of those hours in meetings with other people who have spent 80 hours a week at their desks?
Innovation comes from creativity, and creativity thrives on new experiences and new surroundings and new connections and the freshest air possible.
What if you worked 40 or 50 hours a week and brought your best, most-rested brain to it? What if the rest of the week you had more time to think and to dream up new possibilities…